|#||Handle||Rating||Real name, homepage|
|18.||chesssgod||2106||Frederick S. Rhine|
Even worse this affects computer ratings.
The ratings of most programs are primarily achieved in very fast games
(3min/game and less), where, as is well known, computers are incomparably
superior to humans. Already with 15-20min/game, top humans perform just
a bit worse than top programs, and I daresay it is to expect that no program
yet could compete well with best players under tournament (e.g. 2h/game)
time controls. While it is even easier than in chess to make the program
tactically strong, the programmers are confronted with extreme difficulties
in strategic evaluation, primarily because of highly game phase-
and position- dependent piece values, and general 'non-materialistic'
character of Losing Chess.
(See also: Basic LC principles)